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Devlog
Devlog #10 - To Sort or Not To Sort?
March 09, 2026
by
KeyQuest Studio
#devlog
Hey everyone! This week’s update has been all about contracts . Over time, a lot of small issues around contracts had started to pile up. Some of you asked for more control over which contracts appe...
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Devlog #9 -That's not an knife
March 02, 2026
by
KeyQuest Studio
1
#Devlog
Hey everyone. This is a smaller update, but a very important one. Over the past week, we’ve been focusing almost entirely on onboarding . This continues the work we started in the recent hotfix, whe...
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Devlog #8 – We won Best Indie Game 2026!
February 23, 2026
by
KeyQuest Studio
#devlog
Hey everyone. This update is a bit different. We just attended Copenhagen Gaming Week , where DarkBazaar was part of the Tomorrow’s Awesome Games Showcase . And somehow… we won. Out of all the gam...
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Devlog #7 – Ice Ice Baby!
February 10, 2026
by
KeyQuest Studio
#devlog
First of all: thank you. A massive thank you to everyone who has been playing Dark Bazaar lately — and especially to all of you who have joined the Steam playtest . We honestly didn’t expect nearl...
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Devlog #6 - GANG GANG GANG!
February 02, 2026
by
KeyQuest Studio
#devlog
First of all: thank you. Over the past week, a lot of you have taken the time to leave reviews on Itch or wishlist DarkBazaar on Steam , and that honestly means a lot to us. Reviews and wishlists help...
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Devlog #5 - Wanna see my private collection?
January 26, 2026
by
KeyQuest Studio
#Devlog
Before we get started: If you’ve played Dark Bazaar and enjoyed it, we’d really appreciate it if you could leave a rating on Itch and wishlist the game on Steam . Ratings and wishlists help a lot...
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Devlog #4 - I can see clearly now the debt is gone
January 19, 2026
by
KeyQuest Studio
1
#devlog
Hey everyone! This update is a slightly smaller one compared to the last few, but it’s been very focused. The main theme this time around has been upgrades . How they work, how they feel, and how cl...
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Devlog #3 - Blood Diamonds are an armsdealer’s best friend
January 12, 2026
by
KeyQuest Studio
#devlog
Hey everyone! This week’s update is all about making progression decisions clearer, more rewarding, and more strategic . A lot of this work comes directly from feedback we’ve received from you guy...
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Devlog #2 - DarkBazaar: Crates can now be upgraded!
December 19, 2025
by
KeyQuest Studio
Hey everyone! We’re excited to bring you another update, and this one is packed with improvements, new features, and plenty of fixes. Here’s the full rundown of what’s new in Dark Bazaar: Crate...
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Devlog #1 - Dark Bazaar: respins and infinite money!
December 11, 2025
by
KeyQuest Studio
#Devlog, #Playtest
Hey everyone! We’re thrilled to bring you our first official Devlog as we move from our closed playtest into a small open playtest. This past week has been incredibly insightful, and thanks to your...
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