
DarkBazaar
A downloadable game for Windows
DEAL WEAPONS ON DARKWEB!
A deckbuilding roguelite where you trade illegal weapons on the dark web to pay off a debt... or die.
You wake up in a dark smelly basement. In front of you is a desk, a PC and a mobile phone. The phone rings... who is on the other side?
DarkBazaar is a deckbuilding roguelite where you take on the role as an underground weapons dealer on the dark web. To save your life you must payback your boss in time and all you have is your PC and an encrypted connection to the darkweb weapons marketplace DarkBazaar.
Buy weapon crates, open them and collect weapons and fulfill orders from various suspicious organisations to make money. Buy upgrades that tilt the odds in your favor, manage your money and stack synergies that help you overcome the ever increasing debt payments.
Make money like your life depended on it... because it does!
FEATURES:
- 90's underground hacker aesthetic
- Satisfying lootbox opening mechanics
- Inventory management on the CRT PC monitor
- Deckbuilding to boost your odds
ABOUT THE PROTOTYPE:
This is a prototype developed in 2 months. It gives an impression about how the game plays but of course a lot of content and polish is missing.
The prototype features 1 scene and contains 15–30 minutes of gameplay.
The publish an update for the game every week and it is heavily influenced by the feedback we get from players. Join the discord if you want to participate!
WHAT NOT TO EXPECT:
This is a prototype meant to showcase the idea for the game. Do not expect a lot of debth, variation or content. The continued development will be done in close coorporation with the people who play the game and participate in the discord so hop in if you have suggestions for how to make this game awesome! :D
Wishlist on Steam!
| Updated | 1 day ago |
| Status | Prototype |
| Platforms | Windows |
| Rating | Rated 5.0 out of 5 stars (3 total ratings) |
| Author | KeyQuest Studio |
| Genre | Strategy, Action |
| Tags | 3D, Atmospheric, Deck Building, First-Person, gambling, Retro, Roguelike, Roguelite |
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Development log
- Devlog #5 - Wanna see my private collection?1 day ago
- Devlog #4 - I can see clearly now the debt is gone8 days ago
- Devlog #3 - Blood Diamonds are an armsdealer’s best friend15 days ago
- Devlog #2 - DarkBazaar: Crates can now be upgraded!39 days ago
- Devlog #1 - Dark Bazaar: respins and infinite money!47 days ago












Comments
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Cool!
Thank you!! :D
Hey, would you like to check out my game: Decked Out: Infinity by Jandj? It would mean the world to get an opinion from a fellow game developer!
I thought I write a comment that I tried the demo that was available today, but I feel like the debt of about $5,000 is too big of an amount to pass even the first cycle. Basically, it forced me to have to take the biggest contracts that pay out $1,000 or more in the first 2 days of the cycle just to even reach that amount, and considering you have to spend that much money on crates, and the amount of money you need to spend on creates increases as you level it up, I can't even get pass the first cycle that's only 2 days long. Plus, if you get bad luck on the rolls on days 1-2 where your contracts want this and the game decides its give you too much of another weapon type, you aren't beating the game.
In my experience, on one run I did, I took the buff that makes SMSs have a 50% chance to pop up on just the first crate, and also took 2 contracts that require SMSs to complete. Unfortunately, the game gave me too many pistols, and their sale amounts won't have been enough to pay off the debt of over $5,000 to said boss. For the first cycle, the debt should be half the amount ($2,500) so the player can get going for the rest for the first 2 days of it and can afford some upgrades to help with the run, rather that struggle to pay off a debt, and the crates should not be doubling in price after upgrading them one level since this happens after buying the first crate 5 times. Who is going to be able to afford a crate for $700 on day 2 when I still need to get through the first debt to begin with.
That's my 2 cents on the topic, and I hope that someone will read this one day and think of how to improve the onboarding experience for new runs on the first 1-2 cycles so players are going through hit or miss on a debt that's too hard to pay off on the first battle/cycle.
Of course we read it! We are eager to hear what you think about the game so thank you so much for leaving your detailed thoughts. I agree, it is a bit too hard in the beginning now. Before it was top easy, then we made it more difficult. Maybe a bit too much 😄
Did you use your rerolls in the first round?
Again, really appreciate the feedback and we update the game weekly from the feedback we get. The best way to stay in contact with us is in the discord: https://discord.gg/VVcFajXAZv
Oh wait I see you already joined 😄
The new update is live and we fixed the difficulty issue early game :D